Meet the Characters
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Arien Mirida
His is a life torn apart by tragedy. Of noble Emerinian birth but orphaned at an early age, Arien was raised by a neighboring family. His bright future was torn from him, sending him fleeing to the human lands, there to live in self-imposed exile and misery. Arien finds a home in the Great Library of Thanis, whose vast collection of books allows him to pursue the study of sorcery. His long solitude comes to an end when circumstances throw him into a shared quest with Cat Sabledrake. Silver-haired, with a voice like velvet and a cool aristocratic handsomeness, Arien tries to remain distant and detached. But Cat's friendship, and the bond Arien shares with his familiar, Darkfire, force him to unlock the prison that is his heart. And that is what Arien fears the most, for he knows all too well the deadly danger it might bring. Author's Notes --
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Darkfire
A familiar shares a bond that is mental, emotional, and magical with the mage who summoned it. Darkfire, Arien's familiar, is a drake, a miniature dragon. He is about the size of a housecat, with scales of glossy black and jewellike eyes. Darkfire also has a voracious appetite, a funloving demeanor, and a tendency to hoard shiny things. Author's Notes --
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Cat Sabledrake
The daughter of a human man and an elven woman, Cat was raised by her father after her mother's mysterious disappearance. Since her father, Tahm Sabledrake, was a professional thief, he taught his daughter that trade. When he felt Cat was old enough to look out for herself, Tahm left in search of his missing wife. Cat is a member of the Nightside Guild, a well-organized band of thieves more-or-less in indirect service to the Highlord of Thanis. She does not consider herself a leader, but when she organizes a quest to Castle Selbon, she is surprised to find herself in just that role. With her father's dark hair and golden skin, and her mother's startling sapphire eyes, Cat has a unique beauty of which she remains largely unaware. She is a creature of contrasts. Elven and human, the innocent thief. Author's Note --
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Alphonse Bugbedead
Alphonse came to the human lands when rivals for leadership of the clan made it clear that the old chieftain's son by a human woman was no longer welcome. His size, strength, and brutish appearance lead most people to think that he is stupid and mean, when he is neither. Alphonse is loyal and intelligent, with a deep love of music (something that occasionally causes disagreements with his friends, who don't have a fondness for orcish war ballads). He hates vermin of all kinds, particularly insects, and keeps himself as scrupulously clean as possible. Author's Note --
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Sybil Narrin
Sybil broke her family's heart when she gave up their prosperous upper-class merchant lifestyle to become a priestess of Talopea, the Goddess of a Thousand Pleasures. Her main joys in life are all things pleasing to the senses. She adores luxurious clothes, exquisite food, art, music, and of course the attention of many, many lovers. Talopeans tend to be vain, flighty, and shallow. Sybil is no different, though she is also dedicated to her friends, even if she cannot understand their reticent ways. She is blonde and curvaceous, favoring revealing clothes and lots of flashy jewelry. Author's Note --
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Jessa
A huntress by trade and a loner by choice, Jessa spends most of her time living in Arrowood, outside of Thanis. Her friends number exactly three -- Cat, Greyquin, and her trained hawk Kiah. She trusts few people, especially men Author's Note --
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Greyquin of Gnome Keep
It's all Cat's father's fault that Greyquin became an adventurer. Entranced by Tahm's stories of quests and treasure, he hung up his carpenter's apron, got himself a riding war-dog, and hit the road. Like most gnomes, he is an odd, eclectic little fellow, a Jack-of-all-trades who occasionally has trouble taking things seriously. He always plans to pay a visit to his home and the girl he left behind, but he never seems to get around to it. Greyquin's steed, Bear, is a great jolly beast that never seems like a war-dog until the fighting starts. Author's Note --
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Rayke
Sometimes, hiring a mercenary, you get more than you pay for. Arien, realizing that his lack of combat skills could endanger the party, hired Rayke as a bodyguard for the quest to Castle Selbon. The red-bearded swordsman quickly became a valued member of the party, and not just because he gave Sybil someone upon whom to focus her attentions. Author's Note --
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Solarrin
The self-styled Archmage of the Universe, Solarrin yearns to be the ultimate evil necromancer. To that end, he cultivates a lush white beard with a single sinister black streak, dresses all in robes of maroon velvet, and carries a black staff topped with a blood ruby. The effect is hampered, though, by the fact that Solarrin is an obese, crippled, bald old gnome with beady little eyes. Thanks to a variety of health problems, the speeches that he wishes to come out with rolling menace are often interrupted by wheezing and coughing. He survives on a foul-tasting elixir and has learned to draw his strength from his suffering. Solarrin travels with Bostitch the minotaur, riding in a specially-constructed backpack that gives him a commanding view. Author's Note --
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Bostitch
Anyone looking at Bostitch, all six-and-a-half-feet and 300+ pounds of him, would find it hard to believe that he had been driven out of the minotaur herd for being a weakling. Not only was he considered scrawny, but he is also dull-witted even by minotaur standards. His arrangement with Solarrin works fairly well. Bostitch is the brawn, Solarrin is the brain, and if Bostitch is secretly scared half to death of Solarrin, well, that's just how Solarrin likes it. Author's Note --
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Talus Yor
The enigmatic Archmage of Thanis has compiled his life's observations and assorted words of wisdom into a series of tomes called "The Book of Yor." Appropriate selections from these appear at the beginning of each chapter. Talus Yor himself is a puzzle. He is known to be close to 200 years old, yet has the appearance of a mid-thirties human. He lives alone in his Tower beside the Highlord's Palace but is not standoffish, frequently entertaining guests (and frequently young ladies as well). His familiar, Ilgilean, is a petite red drake who develops an interest in Darkfire. Author's Note --
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