Darklands
MicroProse Software, Inc.
Reviewed by Dimitriy A. Levin
Price: $45 (in the US)
Computer Graphics Memory Disk space
Minimum 386 VGA 2 MB RAM 15 MB
Max/Rec 486-33 VGA 8 MB RAM 15 MB
Sound: IBM speaker, SoundBlaster, AdLib, Pro AudioSpectrum, Roland
Reviewed on: 486DX2-66, SVGA, SoundBlaster 16, 8 MB RAM
Reviewer recommends: 486-33, VGA, good soundcard, good mouse.
The plot:
The game does not really have a plot. You simply control the actions of a
group of adventurers in Medieval Germany, and do anything you want to. The
goal of the game is to get as much fame as possible. You earn fame by doing
various things which range from fighting thieves and Robber Knights to combating
witches, worshipers of demons, and even dragons. The length of the game is
limited only by how long you wish to play it.
The gameplay:
Despite the lack of the plot, the game is very nice. The graphics are good and the
sounds are decent. The interface is nice, but mouse is almost a must. The game
gives you a ton of choices - always. For instance, you don't just have a choice
of entering the city - instead, you can pay toll, talk your way out of paying,
sneak in the crowd, climb the city wall, or attack guards. All and every
action you do affects you reputation and fame, and hence your chance to get
missions. Of course, you can just wander around the Germany (the whole
Germany exists in the game including a plethora of cities, towns, villages, and
special places, i.e. Castle of Apocalypse, etc). You also have a choice of 3
difficulty levels. All this and high realism
make the game a lot of fun.
The details:
The game is very detailed. From the manual which very well describes all entities
you can meet, all weapons (and there're quite a lot of them), all chemical
potions, and all saints, to the cities in which city halls, inns, and churches
have names which are the same as in the real cities. Unfortunately, the game is
VGA only and this takes down the level of graphics detail a bit.
The realism:
The game is very realistic. When you create your characters, you can pick the
family background which will affect you character's ability to learn things and
to improve attributes. After the character is created, you can pick an occupation
for him/her for the next 5 years. Occupations range from noble heir to peasant and
affect future choice of occupations and improve only certain skills. This means that
if you work as an alchemist, you will improve your character's alchemy skills, but
you will not improve the streetwise skills. Some attributes (such as virtue) might
even decrease if you choose to be thief. While traveling, the amount of time which
you need to get from one place to another depends on the terrain, time of year, and
the kind of horses/mules you have. If you have a fast horse and you're on the
road, you will travel faster than on mule through the mountains in the winter.
Rarely you get to travel without adventures. In winter, you can often get caught
in the blizzard. Robbers and wolves will attack too. And while the game is not
really fiction, all of Germany's mystic characters are there - gnomes, witches,
demons, giant spiders, hellhounds, cobolds, elves, and even dragons. Weapons you
can use are realistic for the time period too. You can find a wide range of swords,
pikes, bludgeons, bows, arbalets, and even guns. Weapons have different weight and
do different damage. When you look at your character, you can tell which weapon he/she
has. Weapons also have different quality which affects their price and effectiveness.
The same thing is the case with armor. It ranges from clothes to plate armor.
Different armors have different weight and offer different protection. Weight is
crucial since the character can wear (or be armed with) a certain number of things.
Put too much on him/her and he/she will be slow and will not fight too well.
Magic potions and saints are done very realistically too. To prepare potion, your
character needs good alchemy skills (they affect success and danger level) and all
the necessary ingredients, such as phlegmatic base, gold, etc. Also, there's risk
involved in the preparation of chemicals. If the character who's making the potion
is not skillful, an accident may occur which can hurt your character(s).
The interface:
The game has several interfaces. All can be used with keyboard, but I highly
recommend a mouse. When you're in the city or the game requires you to make a
choice, a corresponding picture is displayed with text layed over it. When traveling,
you control a little person who wanders through map which reminds that from
Civilization - little mountains, rivers, cities, forests, etc. While travelling, you
may set ambush or camp. Another interface is the Combat Mode. This mode is
activated when you fight. It represents a magnified landscape (including buildings,
rooms, trees, river) which can be explored. All of your characters are displayed
with corresponding weapons in the their hands. The enemies are drawn too. The combat mode
resembles that of X-Com: The UFO Defense.
Graphics:
The graphics are not photo quality. They're hand drawn, and are actually pretty
nice. You characters have different dress and hair color (you get to pick it) and
the weapons are seen in their hands. The only animations I saw in the game were
in the introduction, and if you died. There're small animations such as lighted
torches on the walls and running water in the river, but there're no animated
cutscenes. The graphics are 256 color VGA and in my opinion pretty well use
the advantages of VGA resolution - they're smooth and colorful. In general,
the graphics are typical for MicroProse - good looking and detailed.
Sounds:
The game sounds pretty good. It's not as soundtrack and sound effects packed
as other games, but it's OK. The game supports major sound cards and IBM speaker, and
I had no problems configuring it.
The manual:
I loved the manual. It's one of the best I've seen. In addition to detailed
descriptions of the game, and everything you might meet/use in it, the manual
is full of hand-drawn sketches of different people/monsters. They are not of
any help, but they're so neat! =) In addition to that, a quick reference sheet
comes with the game.
The installation:
The installation was painless and fairly quick (as quick as it gets when you
install something that takes up 10 disks). The game ran the first time I tried
to run it.
Bugs/Problems:
I didn't notice any bugs. The only problem I had was when I was exploring huge
mazes (in the Combat mode) and the game was crashing me to DOS after couple of hours because the whole
maze is loaded in the memory at once, and as I open more rooms, it takes up more RAM, until
it doesn't have any left.
Conclusion:
In general, I love the game. The only annoying thing is that you cannot save
in the combat mode, which means that if you're exploring a maze (and it's
always done in Combat Mode and might take 3-4 hours), you have to finish it before
you can save. Other than that, the game is bug-free and pretty much trouble-free.
I consider this game a forefather of X-Com: The UFO Defense. There's a lot of
similarities between them, but X-Com has better graphics, although not as much
variety (couple of terrains vs. huge Germany) as Darklands. I recommend the game
to everyone who likes games like X-Com. A fast computer is not really a must.
A fast 386 or a slow 486 are fine.
Copyright © Dimitriy A. Levin for Games Domain Review, 1995