Newsgroups: comp.lang.c
From: scs@eskimo.com (Steve Summit)
Subject: Re: Quotes vs. angle brackets in #includes
Message-ID: <E9tIv9.EJo@eskimo.com>
Date: Wed, 7 May 1997 15:54:44 GMT
In article <1997May5.182655.28400@relay.nswc.navy.mil>,
Donna Oliver writes:
> Which is more maintainable, using angle brackets with the #include
> preprocessor directive or using the quotes?
They each have their uses. For Standard headers, you always want to use angle brackets. For your own headers pertaining to a single, self-contained program, you almost always want to use double quotes. For third-party headers, or your own headers describing libraries which you use in multiple or large projects, there are viable (and acceptable) strategies involving either angle brackets or double quotes (along with whatever mechanisms your compiler provides for augmenting the header file search path(s)).
> Also, is the interpretation of the quotes system dependent? That is,
> can the preprocessor interpretation of ``current directory'' differ from
> system to system?
Yes, very much so. In particular, for some compilers/preprocessors, the ``current directory'' is always the directory from which you invoked the compiler, but for others, it's the directory in which the file doing the #include resides (in other words, the directory containing the file containing the #include directive). This latter strategy, though less obvious, is often exactly what you want (except, of course, when it isn't; it can be a real nuisance under certain circumstances [footnote]).
> I can not get any insight to this from the FAQ.
Question 10.8 mentions some of what I've discussed here.
Steve Summit
[*] For example, if you're working on a large, multi-person project, and if there are central directories where the official or at least main-line development versions of source and header files reside, and individual ``playpen'' directories where each team member works with files prior to checking them back in to the main source tree, and if header files can #include other header files, and if you've just checked out a header file into your own ``playpen'' include directory, modified it, and then recompiled, only to have your changes not take effect, it's likely that the header file you modified is included, using double quotes, by another header file, and that other header file exists only in the central include directory, so that when any other source file included that other header, the preprocessor retrieved the mainstream, unmodified version of that header, from the same ``current'' mainstream include directory, rather than the one you just modified. In this case, you may have to check out a copy of that other header file, too, even though you have no need to modify it, just so it will be sitting in your private include directory, for other inclusions to find first and so that the secondary header file it includes will be your modified copy.
I suppose this is another argument against nested include files. On the other hand, the problem as I've stated it only comes up if you use double quotes. If you use angle brackets for the central project header files (in particular, for nested inclusions of central project header files), the preprocessor never starts at the wrong ``current'' directory, but always traverses the search path from the start again, and finds the one in your private include directory, as you wanted, regardless.