Q:
How can I access memory
(a memory-mapped device,
or graphics memory)
located at a certain address?
How can I do PEEK and POKE in C?
A: Set a pointer, of the appropriate type, to the right number (using an explicit cast to assure the compiler that you really do intend this nonportable conversion):
unsigned int *magicloc = (unsigned int *)0x12345678;Then, *magicloc refers to the location you want. [footnote] If the location is a memory-mapped I/O register, you will probably also want to use the volatile qualifier: ``volatile unsigned int *magicloc''. (If you want to refer to a byte at a certain address rather than a word, use unsigned char *.)
Under MS-DOS, you may find a macro like MK_FP() handy for working with segments and offsets. As suggested by Gary Blaine, you can also declare tricky array pointers which allow you to access screen memory using array notation. For example, on an MS-DOS machine in an 80x25 text mode, given the declaration
unsigned short (far * videomem)[80] = (unsigned short (far *)[80])0xb8000000;you can access the character and attribute byte at row i, column j with videomem[i][j].
Many operating systems execute user-mode programs in a protected mode where direct access to I/O devices (or to any address outside the running process) is simply not possible. In such cases you will have to ask the operating system to carry out I/O operations for you.
See also questions 4.14 and 5.19.
References:
K&R1 Sec. A14.4 p. 210
K&R2 Sec. A6.6 p. 199
ISO Sec. 6.3.4
Rationale Sec. 3.3.4
H&S Sec. 6.2.7 pp. 171-2