Name: Nix
Type: Humanoid Water-Sprite
Points: 200
ST 10
DX 13 (+30)
IQ 11 (+10)
HT 10
Thrust: 1d6-2
Swing: 1d6
Move, ground: 5
Move, swim: 10
Dodge, ground: 5+PD
Dodge, swim: 10+PD
Go: 5.75
Description:
Height: 5'10
Weight: 160
Hair: dark blue-green
Skin: light turquoise
Eyes: silvery
Other: gills, webbed fingers and toes
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Advantages (total + 172)
Third Race (+ 100) Magery 1, Immortality, Duty,
Vulnerability (iron), Weakness (iron),
Secret,
Patron is unavailable
Magery 2 (+10)
Amphibious (+10)
Gills (+10)
Nictating Membrane (+10)
Speak Underwater (+12)
Super Swimming +1 (+10)
Wealth (+10)
Disadvantages (total -53)
Dependency (-10) -- full-water immersion at least
once a week
Indecisive (-10)
Dread (-20), fire
Low Pain Threshold (-10)
Alcohol Intolerance (-3) -- becomes intoxicated
faster than normal, obnoxious drunk,
loves
everyone
Quirks (total -5)
1. only eats raw fish/shellfish
2. thinks others don't bathe enough
3. prefers salt water, tropical islands
4. doesn't see the sense in clothes
5. loves water-related puns
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Skills, non-combat (+12)
(first number is the amount of points spent in the
skill; last number is the skill level, under which you must roll on 3d6
in order to succeed at that skill)
1 Riding, dolphin P/A 12
4 Swimming P/E 15
0 Language, Faerie M/A 16
1 Language, Dolphin M/A 10
1 Language, English M/A 10
1/2 Language, Gesture M/E 10
1 Fishing M/E 11
1 Marine Biology M/H 9
1 Surfing P/H 11
1 Area Knowledge, Avalon M/E 11
1/2 Area Knowledge, tropical islands M/E 10
Skills, Combat (+2)
1 Spear P/A 12
Parry: none
Damage: 1d6 impaling, +1 if used 2-handed
1/2 Knife P/E 12
Parry: 5+PD
Damage: 1d6-3 cutting or 1d6-3 impaling
1/2 Brawling 12
Parry: 8+PD
Damage: 1d6-2 crushing
Equipment:
Aside from his loincloth, spear, and the small knife
he keeps strapped to his calf, Nix wears a pouch around his neck that holds
the best pearls of his collection (he keeps the rest, plus some assorted
sunken treasures, in a chest in a grotto off the southern point of Avalon).
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Skills, Magical (+4)
2 Magic Jet P/E 14
2 Spell Throwing, Sphere P/E 14
Spells (+ 28)
1 Seek Water M/H 12
1 Purify Water M/H 12
4 Create Water M/H 14
1 Destroy Water M/H 12
4 Shape Water M/H 14
1 Dehydrate M/H 12
4 Water Jet M/H 14
4 Water Sphere M/H 14
1 Whirlpool M/H 12
1 Waves M/H 12
1 Beast Soother* M/H 12
1 Beast Summoning* M/H 12
1 Beast Speech* M/H 12
1 Fish Control M/H 12
1 Mollusk Control M/H 12
1 Mammal Control** M/H 12
* = limited to fish and marine animals only
** = marine mammals and cetaceans only
Spell Damage:
Water Jet: 1d6 knockback per point of energy put
into spell, up to 3
Water Sphere: 1d6-1 crushing per point of energy
put into spell, up to 3
Dehydrate: 1d6-1 per point of energy put into
spell, up to 3; no DR
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